Hey readers. Jarenth here. Wow, I’ve just up and not posted anything for a whole month, huh?
Those of you that follow me on Twitter may already have seen this, but the long and the short of it is: I moved from the Netherlands to Boston, Massachusetts in the first week of January 2018. Work-related, I got a research opportunity at a cool university there. Now, I was planning to post some more reviews during the Christmas and New Year’s periods, and I was planning to pick my stuff back up as quickly as possible. But here’s the fun thing about plans: Sometimes a bomb cyclone happens, and then a mild flu attack. Don’t ask me how I know these things.
At any rate, I’m currently typing this on a decent laptop. I’m going to try and see if I can run some games on this thing, and if so, try to write about these games — either next week or the week after. Should that not work, I have a more dedicated laptop in the pipeline that should hopefully be here around February; between that and all my acclimatization nonsense playing out, I should be able to get back to something like regular posting soon enough.
I’ve been meaning to replay Shadowrun Hong Kong ever since the post-campaign DLC came out. The only reason I didn’t jump in as soon as it released was the knowledge that the first time I played the game I didn’t get the very best ending. This time I will take the time and effort to get all the information I need. This means that it will probably take about 80 or so episodes to finish it. Buckle up I guess, we are in for the long haul.
The DLC also added a new feature to the base campaign, audio commentary. Given I already know the story, I was wondering. Should I turn on the audio commentary? Would you as a viewer appreciate hearing the insights from the developers, at the risk of getting spoilers on later plot details?
At this point they are off, but I would love to hear your thoughts.
In a rare occurance this week I finished up 2 games in the same update period. Both Firewatch and Emily is Away Too are fairly short experiences, focused not on spacial challenges but on telling a story and providing a more emotional experience. Unfortunately, neither game seems to have captured any attention from my subscribers. They don’t even have the normal New Game bump for the start of the series. I’m not sure why.
Is it just a quiet time on the channel?
Are these games neither popular or recent enough to attract attention?
Are they simply not the kinds of games my viewers are interested in?
Unfortunately with a small, quiet viewership it is very difficult to get any feedback to draw conclusions from. Which is kind of frustrating because getting feedback would make it easier to pick new games to play. In order to delay a little bit, this Sunday I am going to experiment with a bit more Heat Signature content. But I would love to get game suggestions from you humble reader. Both for longer games in the Mon/Wed/Fri slot and shorter games for Sundays.
Hello, everybody! I’m Ninjustin and I haven’t posted here in a long time, huh. Yeah, the streaming is going well, thanks for asking. I’ve got an exclusive Twitch emote and everything! But anyway, I’m posting here to announce that you may notice our Discord server, our Twitter account and/or this very website all have a new logo.
Sorry for not posting last week, the lead up to Christmas had me a little too occupied to sit down and write this up.
If you have been watching the channel, you might have also noticed a few videos being published on Friday outside the normal schedule. These videos:
I have been somewhat obsessed with Heat Signature of late, for some reason it seems to have grabbed me harder than almost anyone else I know and as a result I have spent a lot of time looking at what other people have been saying about the game. In particular I noticed a number of people wishing there was the ability to show a replay of a mission without any of the pauses or slowdowns the game provides to make things a little more managable.
I realised that, as the owner of a video editor, I was in a position to effectively make that kind of a replay. It takes a lot of work, and it isn’t perfect, a few times single frames of pause screens pop in, but I have been able to take Heat Signature missions and create footage of them proceeding in real-time. It is amazing just how much information is either lost or obscured this way, you will see your character charge into a group of guards and they will all suddenly fall over, or you will literally just run through a room at breakneck speed, giving the guards no time to react as you steal a key and keep moving.
These videos have proved really popular, so I will probably make more of them, especially since I am, after all, still playing the game. The only problem is that they don’t fit into the normal schedule. Should I change the schedule? Is it okay to just occasionally release extra videos or do I risk having my channel be perceived as spammy? What do you think?
I’m not afraid to jump back in time sometimes. Sure, Mostly Tigerproof‘s Glittermitten Grove came out veritable ages ago, in the heady closing days of the Horror Year 2016. And sure, the Hell Year 2017 has had so many incredible and hotly-anticipated game releases that I’d run out of my word count trying to list them all. But listen: Sometimes you just have to play a weird-looking game about building fairy villages.
Yes, that’s definitely the reason I’m doing this game. Stop acting so suspicious.
Twitch recently rolled out achievements. Normally I don’t really get why you would want achievements for website usage, but I guess this both fits their brand and helps solve a very important problem: How do I know if I am affiliate or partner material?
While trying to rebuild my buffer (which I mostly also stream to my twitch channel) I noticed I was remarkably close to filling all the requirements for Twitch affiliate and on Wednesday of this week I succeeded!
I had some fun just doing more normal Heat Signature streams for a change rather than the slightly awkward non-interactive Let’s Play recording streams I normally do. I will have to see if I can make time for more in the future.
Tequila Works‘ The Sexy Brutale has received tons of critical praise since its release in April of this year. I’ve watched and read a small number of non-spoiler reviews, all of which impressed on me how good this game supposedly is and that I should play it as soon as possible right away. It’s been on my games-I-intend-to-play-and-review list for a while now. I’ve owned it since June. I just didn’t get around to it.
I’m sorry, I’m sorry! I’m trying to fix my mistakes, okay.