An interesting thing happened in the process of drafting this week’s review: An American friend told me that Bullfrog’s old Theme line of games, of which Theme Park and Theme Hospital are probably the most notable, never got quite as much traction in the States as they did in Europe. This was surprising to me, because I don’t think I knew anyone back then who was into games and didn’t play either of those two. I played both, and while Theme Park was the one I spent more time with, Theme Hospital is the game that stuck with me the most. I still occasionally hum some of its music. It stuck with me partially because it was one of the first business simulation-esque games I ever played, much moreso than Theme Park (which I played mostly as an excuse to build bad rollercoasters), and partially because I don’t remember seeing anything else like it since. Theme Park had sequels, competitors, spinoffs, Planet Coaster a fairly recent entry. What does Theme Hospital have?
Well, thanks to the efforts of Two Point Studios, Theme Hospital now has a proper spiritual sequel: Two Point Hospital, only the second-ever game I’ve ever played about building a hospital and trying not to kill a majority of your patients.
To which I can only say: I’ll try.
(Spoiler levels: Narrative, nil. Mechanical, medium.)
(Game source: Patreon funds.)
After the break: Can Two Point Hospital stack up to that fondly-remember game of decades past? Probably nothing can, but we’ll see if it makes a good effort!