Looks like we’re headed for another Kickstarter Bounty Time, eh readers? Between last week’s Hot Tin Roof, this week’s There Came An Echo and the ever-increasing bundle of Kickstarter emails I get that promise near-future release date, I might as well hard-code ‘game source: backed on Kickstarter’ into my standard Indie Wonderland template. I won’t, because doing so would almost guarantee that every single game Kickstarter I’ve backed will be hit with mysterious delays. That’s just the way the world works, innit? And I use my amazing future-altering powers for the good of mankind only, readers.
There Came An Echo is the brain- and code-child of one Iridium Studios, previously known for Sequence, a game whose Indie Wonderland review is lost to the annals of internet history. As with most Kickstarter games, I haven’t really paid much attention to the development process. All I really remember of There Came An Echo is the reason I backed it in the first place: Iridium Studios promised to deliver a fully voice-operated tactical gameplay experience. And aside from one early tech demo I half-remember playing, I… I actually have idea to what degree they managed to pull that off? If at all? But given that There Came An Echo is quietly sitting in my Steam inbox as we speak, I suppose I’m about to find that out.
Computer: open Steam. Games. There Came An Echo. Launch.
(Spoiler levels: Narrative, medium. Mechanical, high-ish.)
(Game source: Backed on Kickstarter.)