The gaming buzz on my social media timelines the past week or so has been pretty much all Tacoma. And with obvious reason: It’s the latest opus of Fullbright, they of the superlative Gone Home. As part of my general non-disclosure agreement with any and all games news I haven’t read much about Tacoma, but I have learned a few things: That it features gameplay much in the vein of Gone Home, that it has a character either called or named after Odin, that it’s set in space, and that people say it takes about three hours to complete, start-to-finish. Obviously, the latter seems like silly exaggeration, and after playing it for myself this weekend, I can confirm that that number is nowhere near accurate.
I completed it in two and a half hours.
It should be obvious that I can’t really use my regular review pattern with a game like Tacoma. Not only is it primarily narrative-driven, which is always a dicey prospect, but if I did my usual ‘I’m playing through the first half hour or so and what is this’ shtick, that’d essentially spoil outright almost a sixth of the game. I do want to talk about what made Tacoma work for me as it did, though. So you all get a Shortieland. I know you were probably clamoring for another 7000-word epic after last week, but I hope we can all agree that it’s for the best I leave some of this game intact.
(Spoiler levels: Narrative, low. Mechanical, high-ishl.)
(Game source: Bought it myself