So, here’s the thing. The game I want to talk about this week isn’t so much a full game as it is long-awaited DLC. I’m talking (of course) about Specter of Torment, second in a line of three DLC expansions for Yacht Club Games‘ Shovel Knight. There’s a limited audience of interest for this sort of thing: Either you already own Shovel Knight and by extension Specter of Torment and you don’t need any purchase advice, or you don’t own slash haven’t played Shovel Knight yet, in which case a Specter of Torment review is probably of limited value. For this reason, I’m keeping this review a little shorter than usual; it’s definitely only this reason, and nothing to do with the fact that I hecked up my screenshot key bindings during play. I’m sure you guys would be riveted by a series of nigh-identical pictures of me swapping through items, but alas. Better luck next time.
for real, though: Specter of Torment is still worth talking about, if for no other reason than to help you decide if you should actually spend time playing it. 2017 is proving itself to be a ridiculous treasure trove of great games; I can count up to half a dozen amazing releases I haven’t been able to give the time they deserve yet, and the number’s only that low because I don’t own all consoles yet. I’m in the stage of my life where free time has supplanted money as the prime limiting factor for which games I can play, which means I have to ask myself the same question on every new release I get my hands on: Is this actually worth investing some of my precious time of life?
Hence, Specter of Torment.
(Spoiler levels: Narrative, low-medium. Mechanical, high.)
(Game source: Bought it myself, a long long time ago..)