Like one or two games I’ve reviewed before, Savant: Ascent (from here on out: Savant) is the kind of game that serves as a perfect example for the gaming times we find ourselves in: a game I totally don’t remember buying. Collateral of some capital-b Bundle purchase or another. I wouldn’t even be able to tell you what bundle it was: cursory Gmail study reveals I’ve received no less than four bundle email offers including it. And while I think I vaguely remember buying a particular Humble Bundle mostly for Savant, I also know enough about memory to accept that half-formed retroactive dream-thoughts have less predictive value than tea leaves.
Savant is a game by D-Pad Studios, a small international development studio that seems to love their pixels. And looking at the website reveals very little about the game itself, save that Savant’s main elements appear to be pulsing music, space samurai, and the colour purple. How do those things a game make? Beats me, readers. Let’s find out together.
(Spoiler levels: Narrative, almost nonexistent. Mechanical, high.)
(Game source: Purchased it myself. I think.)