Risk of Rain. Kind of a weird game name, don’t you think? Or maybe I just think that because I’m Dutch. After all, we don’t really understand the concept of ‘risk of rain’. Had this game been developed by a Dutch studio, it would have been called Absolute Goddamn Certainty Of Rain At Exactly The Most Inopportune Moment.
But Risk of Rain wasn’t developed by a Dutch studio: it was created by two-man team Hopoo Games and published by none other than Chucklefish, who, so hot on the heels of my Starbound review hold the semi-prestigious honour of Studio Referenced Most Often In The Shortest Amount Of Time. But don’t worry about any overlap between the two reviews! After all, Starbound is a 2D action-platformer about one or multiple intrepid space travelers exploring a large variety of procedurally generated pixelated worlds, fighting off semi-random monsters and powerful bosses to retrieve items and increase in power while attempting to unravel the mysteries of their surroundings. Whereas Risk of Rain is…
(Spoiler levels: Narrative, low-ish. Mechanical, fairly high.)