Tag Archives: Pokémon GO

Indie Shortieland: Babbling About Pokémon GO

Hey readers! No full Indie Wonderland this week, due to several reasons: I couldn’t stop myself from playing more Phantom Doctrine, because it’s fun and I wanted to see where the story ends; I had a bunch of nerd shit to do; I wanted to make time to visit a timed Winnie-the-Pooh exhibit at a local museum; and against all hope I found an option to say hi to one of my all-time favorite writers. What even are video games? I don’t even know.

Seriously though: I do have a review lined up next week, but I want to give that game a little more time before I start singing its praises. In the meantime, I’ll use this space to write out some thoughts about that most topical game that’s surely still on everyone’s minds: Pokémon GO. I recently got back into it after a lengthy (2-year-or-so) absence, and there have been some changes. Some good, some bad, and some that have been percolating in my brain after the first time I encountered them. I’m not actually going to review Pokémon GO here, so if you’re not familiar with it, you probably won’t get much out of this article — that’s fair, I hope to see you next week! But if you are familiar with Pokémon GO / play it yourself, there’s a nonzero chance you might enjoy the following piece:

Why the changes to Pokémon GO’s gym system have turned your own team into your worst enemy