I’ve decided to start my ‘proper’ 2017 review cycle by looking back at some critically acclaimed 2016 games that I missed. Because how many 2017 games are there out yet, realistically? Plus, 2016 was such a busy year for games: even with all the time and weeks that I had, I just couldn’t get to everything. Particularly since I just spent eight weeks limiting myself to visual novels, and all that. It’d be a shame to miss out on some of the actually good 2016 stuff, given how much terrible garbage that year has crammed down our throats.
First on the list is D-Pad Studio‘s strigine adventure, Owlboy, a game that was purportedly nine years in the making. That sounds like a lot of built-up hype to live up to, but luckily, I haven’t paid any attention to it. Far as I know, Owlboy is ‘just’ a pretty pixel-looking that involves boys, and owls, and boys that may or may not be owls. That it was seemingly well-received about almost a decade of waiting speaks in its favor, but just how well will this game do with a guy who for all intents and purposes learned about its existence two months ago? I guess there’s only one way to find out!
(Spoiler levels: Narrative, low-medium. Mechanical, somewhat high.)
(Game source: Patreon funds.)
After the break: I mean, there are probably more reviewers that haven’t paid a lot of attention to the development process. Just look at any random Steam review and yo- But anyway, Owlboy! It’s probably neat!