Heya, readers. Shorter Indie Wonderland this week, as I’m sure you can tell from the title. An unexpected one-two combo of stringent work deadlines and rapid-onset fever meant I couldn’t quite give my long-form attention to any game this week. This is the reason you’re getting a shorter game overview this week; no role is played, I take care to emphasize, by my brain hooking itself onto Marvel Heroes with renewed fervor, and deciding that grinding several characters to the level cap would be the best use of my time. That obviously didn’t happen.
The game I did look into this week is the enigmatically titled oO, by developer Rainbow Train. This game advertises itself as a “hardcore minimal indie “dodge-em-up / runner” arcade game“, whatever the hell those words in that order mean; from the screenshots, I thought it looked like a minimalist reflex-driven puzzler in the vein of Super Hexagon. I figured I could play oO for a little bit, and I’d find one or two interesting things to say about it. So I did, and I did!
They just weren’t the things I expected.