Tag Archives: OneShot

Indie Shortieland: OneShot

One particularly neat aspect of running a small video games website and indie game review column essentially as a hobby is that I get a lot of opportunities to chase down and play that catch my eye for silly reasons (and then write them off as Patreon business expenses). This was the case with Little Cat Feet‘s OneShot, where I was drawn in the esoteric-sounding Steam blurb:

OneShot is a surreal top down Puzzle/Adventure game with unique gameplay capabilities. You are to guide a child through a mysterious world on a mission to restore its long-dead sun. The world knows you exist.

And just like that, onto my list of To-Play Text Files it went. Including, just maybe, a little *sneak peek* for the coming weeks?

Conversely, one aspect that people rarely tell you about is when you sit down with a game, pour two or three hours into it, and only then realize, quietly, “I can’t actually review this game“.

I mean, obviously I can write about OneShot. I’m doing so right now, as evidenced by the fact that you’re reading this. But… Regular readers will know I have a reviewing style that could be described as ‘exhaustive’. I’m a scientist by trade, after all, and what do scientists do when faced with something new and unknown? We dissect. We prod and poke and take things apart as far as possible, then describe the individual pieces, as a process of building up to describing the larger whole. Yes, even in the social sciences. Especially in the social sciences.

Some games can withstand this sort of clinical analysis with their gameplay experience intact. Other games can’t. OneShot is such a game. It’s a really interesting game, and I really want to talk about it in more detail. But if I just tell you all the cool things that happen, there’s a good chance that will come at cost of spoiling those cool things for you.

Hence, a Shortieland. I’m still gonna talk about OneShot, because like I said, it’s really interesting. I’ll just… try my best to hint at the specific things that make it cool. So if you’ve ever wanted to see me very obviously dance around an issue for a little under two thousand words, you’re in luck, I guess.

(Spoiler levels: Narrative, as low as I can get it. Mechanical, as limited as I know how to convey.)

(Game source: Patreon funds.)

After the break: I’m only gonna get one shot at getting this review right.