Sometimes you have to take a chance on a game you know nothing about. Or so I tell myself; the drive to only ever play the RPG adventures and metroidvanias and interesting experimental games (and visual novels) that I know I’ll enjoy (or loathe deeply) is ever-present. But without boundary pushing, how could I expect any sort of critical growth? Stagnation is death when it comes to writing.
Anyway, this unexpectedly wordy paragraph only serves to explain why I picked up Jonas Kyratzes‘s Omegaland. It looks for all the world like baby’s first platforming game, which isn’t generally a genre I’m wild about. But I know looks can be deceiving in projects like this; I have played Frog Fractions. So maybe there’s more to this game than meets the eye? The Steam page‘s “be prepared for few surprises along the way” (sic) does suggest that…
Then again, it might not be. Should I be judging this book by its cover? Only one way to find out.
(Spoiler levels: Narrative, low. Mechanical, medium-high.)
(Game source: Bought it myself.)
After the break: Listen, I’m really hoping to be the first to discover the next Frog Fractions, okay. But not in like a Frog Fractions 2 kind of way, like – listen, it doesn’t matter, here’s Omegaland.