Even a small-scale, no*-talent hack writer like myself can get lucky and strike valuable connections in the cut-throat world of indie game reviewing. For instance, have you heard of German production and development house Application Systems Heidelberg? You might, if you play German games yourself; I think they do a lot of AAA German distribution and localization. But they’re also into game development proper: if you’ve heard of them from me, it’s probably on account of one of their previous big titles, the XCOM-style Ghostbusters simulator Ghostcontrol Inc. Application Systems Heidelberg certainly appreciated me writing about their game at the time — and it wasn’t even a very positive review, fancy that — and so they’ve kept me up-to-date on some of their later work through the medium of Occasional Email.
Case in point: Nelly Cootalot: The Fowl Fleet, a point-and-click adventure game recently developed by ASH and by one ‘award-winning British comedian and filmmaker Alasdair Beckett-King‘. Email hype started back in the summer of 2014, and after only a slightly-longer-than-expected development path, I received a review key not two weeks ago. One with a gentle request that I keep to a short embargo, and I was sort of going mad with anime farming at the time. But all the same, here we eventually are! And let’s be honest: only one week after official launch is a really on-time review, for my standards.
(Spoiler levels: Narrative, medium-high-ish. Mechanical, high, but that probably doesn’t matter as much.)
(Game source: Developer review key.)
After the break: Nelly Cootalot. I considered suggesting that maybe the name ‘Cootalot’ would make some British people snicker, early on, but then figured that the British comedian writing this game probably knows that already.