Tag Archives: mmo

Talk of the Ninja: Join the Ninja Blues Army! In Firefall!

My friend and I were talking about recent MMOs the other day, and he shared with me his disappointment with Wildstar. He said he liked the art style and the concepts behind the world, but the combat was unremarkable and quest system was completely standard MMO fare, i.e. like World of Warcraft. He felt a similar sentiment toward The Elder Scrolls Online — a solid idea with very bland execution. We both reflected on our failed attempts to find an MMO that could satisfy us.

One sentence of his really stuck with me: “I mean, I like MMOs, but I… I don’t like MMOs.”

This is exactly how I’ve felt for a long time. I had some fun with Guild Wars 2, but my interest in that game died once I hit the level cap and discovered the sad lack of decent endgame content. After that I looked back at all the time I’d spent playing it and felt horribly unsatisfied, much like I’d feel if I ate a giant bag of potato chips for dinner.

GW2 did a bit to mix up the usual four-or-five-hotkey-mashing timesink of MMO combat, but ultimately it still felt like more of the same. I was still pressing a few hotkeys and watching my character do the same few sword-swinging animations over and over and over and over to make baddies immediately in front of her fall down. It still felt flaccid and uninvolving, like every other damn MMO.

Recently I discovered that Firefall is now free-to-play on Steam.

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