Tag Archives: Masters of Anima

Indie Shorter-Than-Usual-By-Necessity-Land: Masters of Anima

I’ve made bad memory jokes on here before, right? Right. I make these on here every so often, mostly because my own absentmindedness is a never-ending source of hilarity for me, and I always worry whenever I do this that my stories seem to far-off. Too made-up. Like I’m just telling tales to entertain, instead of relaying the way my brain is fundamentally pointless.

Remember that Steam even that ran a month or so ago? The one with the checklists with games that you might enjoy? On a whim, I looked at the list of ‘games you should give a second chance’, and was surprised to find Passtech Games‘ and Focus Home Interactive‘s Masters of Anima. This was surprising mostly because I didn’t remember ever giving that game a first chance. But then I did some digging (of both the memory and email varieties), and sure enough, it turns out that I thought this game looked really neat and I got it for review purposes. In April, when it launched.

I worry that stories like ‘I bought a game because I thought it was cool, but misclicked the Steam install link and as a result almost instantaneously forgot about it for several months’ are too far out. Sometimes I’d really like them to be.

(N.B. This review will be a little shorter than you’re used to for previously documented reasons of tomfoolery. You didn’t miss much, honestly: The opening page would have included a whole bit about me not being able to tell Scottish and Irish accents apart, which — listen, I know, okay.)

(Spoiler levels: Narrative, low. Mechanical, high.)

(Game source: Bought it myself.)

After the break: Masters of Anima, as much as I still remember of it. It’s been like, two days since I last played, I can feel my knowledge slipping.