Tag Archives: Kingdoms and Castles

Indie Wonderland: Kingdoms and Castles

Hey, you know what’d be nice? At the end of this, the Hell Year? To look at a video game that’s explicitly not about violence and destruction, but about development and creation. Too many games have a vocabulary of only violent verbs: kill this, destroy that, steal such, hurt so. And there’s room for those, to be sure, but sometimes it feels like they’re all there is room for. Or maybe they’re just what I reach for when I don’t feel like being critical, it’s entirely possible this is me. Either way, how about a more pleasant game for once?

Now, I can’t prove I mumbled this to myself mere minutes before the Steam promotion email for Lion Shield‘s Kingdoms and Castles hit my inbox. But doesn’t that sound like great serendipity either way? Just the fact that this game was apparently on my Steam wishlist… I don’t even remember adding it there. Plus, Lion Shield’s mission statement is explicitly “Lion Shield seeks to make games with three core values: players’ creative expression, strategic decisions, and beauty.

If you add those two together, this might be a Christmas Period Miracle.

(Spoiler levels: Narrative, low. Mechanical, high-ish.)

(Game source: Bought it myself.)

After the break: But will Kingdoms and Castles be a miracle for my violence-plagued soul, or will it ‘miraculously’ cure me of all desire for city-building games? ONly one way to find out!