I’ve written before how one of my favourite things about playing/reviewing indie games is that they allow for rapid variety. I play one for the week, gather my thoughts over the weekend, write, and then it’s on to the next one. In theory, there’s an endless breadth of game types to experience. But in practice, though, some interest-driven pigeonholing is unavoidable. How often have I written about deck-building games on this site? About pixel art? About primarily narrative-driven adventures? And in contrast, how much time have I spent total writing about (say) racing games, or sport games, or hardcore simulations? Or visual novels that aren’t poorly-disguised softcore porn? It makes sense, I get it: I have to want to review a game to actually do it, and my weekly play time isn’t what it once was. Still, I think it’s important — and maybe illustrative — to go outside my comfort zone every now and again.
Which is why this week we’re looking at Gamehouse‘s Heart’s Medicine – Time To Heal, a game that — for all intents and purposes — seems to be about playing an up-and-coming doctor in an E.R.-style drama-first hospital setting. Will there be romance? Will there be betrayal? Will there be mysteriously ill patients, only to be saved when the grizzled old doctor has an epiphany just in the nick of time?
God, I hope so.
(Spoiler levels: Narrative, medium. Mechanical, medium-ish.)
(Game source: Patreon funds.)