“Oh, hey, a new Double Fine game on the Steam store page. Neat! I’ve covered most of their work in the past, and they’re pretty consistently high-quality, so that’ll save me the effort of having to think about which game I’m doing today.”
“Apparently it’s called… Hack ‘n’ Slash? Is that right? And it’s a game about… it kinda looks like a Zelda-esque game where you… hack… the gameworld? Like, actually change variables and stuff? Huh, that does sound interesting. It’s a little pricey, but what the hey. Double Fine haven’t steered me wrong before.”
Yes, readers: sometimes all the thought processes that go into my game are laziness, easily-piqued curiosity, and heuristics. I hope your sausages still taste okay, though.
(Spoiler levels: Narrative, high. Mechanical, reasonably high.)