Radical Fish Games‘ CrossCode first hit Steam Early Access in June 2015. I downloaded and played its demo version somewhere around that time (late 2015/early 2016, I think) and found it to be an interesting take on real-time top-down action RPGs, with a charming RPG Maker art style and a narrative setup that promised some interesting reading. It was also in very early access at the time, so I decided to keep the demo installed, and occasionally check up on its progress.
Then I moved house and changed computers, and immediately forgot its name. Yeah, I know, that’s probably the most me way things could go. I’d forgotten to ‘follow’ it on Steam, too, and since demos don’t leave a trace in your own games list… not that that would matter, unless I was willing to manually scroll through a thousand entries to find the one game I wanted. All hope seemed lost.
Then Rock Paper Shotgun came to the rescue — a chance tweet on my timeline reignited a trove of lost memories. And here we are!
(Spoiler levels: Narrative, medium. Mechanical, medium-high.)
(Game source: Patreon funds.)
After the break: Has CrossCode been worth this continent-spanning, serendipity-filled wait? The answer is…