Eagled-eyed viewers may have noticed that I referenced ‘looking for a mountain to climb’ last week as a metaphor for a challenging game that inspires you to keep trying. For once in my writing career, that actually wasn’t a random segue: I’d started playing Celeste, the mountain-climbing themed challenge platformer by Matt Thorson and Noel Berry. I hadn’t seem much of Celeste in the days following launch, except that a) it was getting rave reviews from outlets I generally care about, and b) it looked in some particular artistic ways to be entirely my jam. Hence, here we are. If you subscribe to the Indie Wonderland world-fiction that I write these reviews as I play, this review actually originates from a week and a half ago. Welcome from Friday January 25th, everyone. I can’t wait to see the Patriots win.
(Spoiler levels: Narrative, medium — pretty much nothing major. Mechanical, somewhat high, though plenty surprises are left.)
(Game source: Patreon funds.)