In lieu of hearing about it through professional channels, most of my info on Phantom Doctrine (developed by CreativeForge Games and published by Good Shepherd Entertainment) came from hearing about it from a friend who played — and by ‘hearing about it’, I mean ‘extended chat and tweet sessions about how this game casually encourages you to commit heinous human rights violations’. And I still got it for myself, in case you were ever wondering about the power of word-of-mouth marketing. But then, it’s not like ‘nu-XCOM, except set in the Cold War era’ was ever going to be a particularly difficult sell for me.
And those human rights violations? That’s easy, I just won’t do ’em.
(Spoiler levels: Narrative, medium. Mechanical, medium.)
(Game source: Patreon funds.)
After the break: It’s notoriously easy to stay on the right side of the line when engaging in worldwide shadow warfare, as I’m sure Phantom Doctrine is about to demonstrate.
Hey readers. You’ll notice this is not a usual Indie Wonderland title.
A combination of happenstance and stellar alignment saw 2/3rds of Ninja Blues’ authorship coexist in the same space last week, as Ranneko’s work sent him to the greater Boston, Massachusetts area (where I currently live). And while you might hope this would be grounds for unprecedented article/video collaboration opportunities, the truth wasn’t quite that: We elected instead to play games, eat bad American foods, and reenact parts of Fallout 4. I had time to play like, half a video game during the week.
Of course we played Star Realms. This was *specifically requested*.
That said, one tangentially site-related thing we did do was visit the 2018 Boston Festival of Indie Games, a one-day games convention where independent developers come to showcase, sell, and elicit Kickstarter promises about their latest stuff. I didn’t find any one game I’d currently want to write a feature on, and most of our time was spent in the tabletop/board games at any rate. In lieu of deep dives, I’ll try to convey some short impressions of the games I’ve seen and played; most of these games are currently gearing up for Kickstarters, so there’s not a whole lot to link to, but any links I can find are included.
Regular writing resumes next week.
After the break: A small selection of BostonFIG 2018 games, and what I thought about them!