Monthly Archives: August 2018

Indie Wonderland: Mothergunship

Mothergunship. The word is evocative. What is it? Is it a mothership that’s also a gunship? That seems like the obvious choice, but what if it isn’t? What if it’s a mothership in the shape of a gun? Or a gunship that holds smaller gunships inside itself, like a sort of mother-gunship? Or maybe it’s a… I can’t think of a joke for ‘mothergun’. Or rather, I can, but I don’t want to tell it and you don’t want to read it.

At any rate, Mothergunship is also a new shooty bang game by Terrible Posture Games and Grip Digital. Maybe… maybe the only way to find out what a ‘mothergunship’ is is to play that game? Wouldn’t that be a strange world we lived in?

(Spoiler levels: Narrative, nope. Mechanical, medium.)

(Game source: Patreon funds.)

After the break: I envy you, all of you, as you got a chance to find out what a mothergunship is without actually having to fight one.

Indie Wonderland: Heaven Will Be Mine

I reviewed We Know The Devil (by Worst Girls Games) way back in the winter of 2016, when I lived halfway across the world and the world was only somewhat smoldering instead of outright on fire. I thought it was an excellent game, one that I thought about all the time and talked about a whole lot — significantly strengthening at least one friendship over it. So when the creators (one of whom I follow on Twitter) announced their next game, Heaven Will Be Mine, I reacted the exact same way I did to We Know The Devil: Studiously avoiding any and all mentions of it, but keeping a sharp eye for the eventual release date.

Turns out: That date is now.

(Spoiler levels: Narrative, low. Mechanical, medium.)

(Game source: Bought it myself.)

After the break: Between knowing the Devil (presumably in Hell) and claiming Heaven, what more is there for these developers to claim? I figure that Limbo

Indie Wonderland: Hollow Knight

There’s a fun thing that happens to me sometimes when I think about using this column for games that have been out for relatively long, and to good acclaim: I get anxious about reviewing them. Like, I get anxious about… doing it wrong, I guess? I’m not 100% on it myself. Am I anxious about not contributing to a closed discussion, if I just say ‘yeah, it’s as good as everyone else says’? Am I anxious about having a bad experience and becoming the one dissenting voice? Am I just anxious that nobody will care anymore? I’m legitimately asking because I can’t parse how my own mind works.

This is what happened with Team Cherry‘s Hollow Knight, a game that everyone and their parent of preference has been telling me to play since forever. I bought it a little over a month ago, when on sale, in case you were wondering how strong my commitment to this has been. Again: No idea why. But I finally managed to finagle a week in which I had relatively little other commitments: If I’m going to take a look at a game that this many people seem to love, I might as well do it right.

And hey: Turns out the ‘final content pack’ for Hollow Knight, ‘Gods & Glory’, is releasing a few weeks from now. How’s that for accidental timeliness.

(Spoiler levels: Narrative, low. Mechanical, high.)

(Game source: Patreon funds.)

After the break: Yeah, maybe it would have been better to pretend that was my angle all along. But, listen, I don’t do lies.