I succumbed to temptation this week, rather than playing Shadowrun: Hong Kong as initially planned. I decided to play the literally just released BattleTech, after all I am working this weekend so I figured I could try to finish up Shadowrun: Hong Kong in a bonus stream on Thursday or Friday.
It turns out I wasn’t quite as close as I thought I was as it took 2 bonus streams to finish it out. Next week I will be streaming on Thursday rather than Tuesday, because the 1st of May is a public holiday here in Sweden and I have other plans.
The last week’s releases were:
Pillars of Ranternity
I’ve been picking up and doing the new quests in Twin Elms. It feels like the average quest length has shortened since we reached Act III. I’m not sure if this is just because I refused the level scaling option, or if it is a conscious decision by the designers to help accelerate the game towards completion. Heck, it could just be that I don’t accurately recall how long the early quests were, it has been quite a while.
ShadowRan: Hong Kong
I absolutely love the resolution to this run. It is a great reminder that in Shadowrun most vampires actually haven’t been around long enough to be the big powerful villains that pop culture refers to. They are victims of a magical disease that is still relatively fresh on the scene and it is totally reasonable that the player encounters one just starting the shadowy monster routine.
Hint to the Breach
One of the more difficult aspects of drafting up these tips is trying to work out what lines I want to draw. After doing status effects last week, it felt natural to move on to the other effects in the game. I decided status effects were effects that moved with the target, but then where does the web lie? Where do forest fires sit? This week I’m going through disable effects, next week I will go through terrain, the week after we will go through things that can sit on terrain and affect units.