You know how the equation of playing video games changes as you get older? I’m sure you’re familiar with the idea that there’s always a gap in the trinity of time, skill, and money: When you’re young, you’ve got time and you’ve got skill, but money limits your access to games. Get a little older, and money stops being an issue while skill still remains decent, but now all your time goes into — jobs, taxes, home ownership, whatever it is adults do. And get older still, into that mythical ‘retirement age’ that my generation will see, and you’re supposed to have time and money for days — but with your body’s upper skill limit slowly declining. I can’t really comment on the accuracy of all it, but as a man in his thirties, I can tell you that the number of hours in a day, and days in a week, and weeks in a month, no longer feels as daunting or as plentiful as it once did. I just don’t have the time into every new 40-hour release, alright! Sometimes I just want some games I can play between work, dinner, and whatever other plans I might have. Sometimes… all I have is a minute.
Now, I’m not saying that ‘JW, Kitty, Jukio, and Dom‘ had these exact constraints in mind when they made Minit, a game where progress is ostensibly measured in minute-long intervals. All I’m saying is that, for me? This might work out just fine.
(Spoiler levels: Narrative, low-ish. Mechanical, medium.)
(Game source: Patreon funds.)
After the break: Have I made it so that it will only take you a minute to read this review? Haha, nope! Buckle up.