This week, YouTube announced changes to its partner program. In particular, they have decided to signficiantly raise the bar required for video monetisation. In order to qualify for their program you now need at least 1,000 subs, and 4,000 watch hours in the past 12 months. My channel is nowhere near these numbers. At the time of writing, I have 174 subscribers and about 1,500 watch hours.
When I received my first adsense payment last year, it felt like a huge milestone, but with these changes the next similar milestone seems to have been pushed back incredibly far.
This also came at a particularly bad time for me, I am going on a work trip for the next 3 weeks, and this news just killed my motivation to try to build the buffer enough to cover the trip. I will edit and post what I have, but the channel will probably either take a break during some of the next 3 weeks or at the least change games to ones I can record while I am away.
Long term, the channel itself hasn’t been what I would describe as “healthy” for quite some time now. I will go into greater detail when I finish my analytics post, but basically when it comes to my let’s plays. The numbers pretty much say no one cares, and daily uploads aren’t helping.
- Steam regularly, starting at one night a week
- Slowly upload the best of my old Let’s Play series
- Continue Ranneko’s Tuesday Tips, probably continuing to focus on Heat Signature until I finish working that out of my system
- Post VODs of the twitch streams
- Post stream highlights
These plans are of course subject to change, but I would love to hear feedback from anyone on this approach, and any worries or advice they may have.
The last week’s releases were:
Pillars of Ranternity
After the disastrous attempt at Crägholdt last week, it is time to do a little bounty hunting, see if we can clear out some sidequests and then get back onto the main storyline.
Heat Signature Challenge Runs
Obviously, I couldn’t let last week’s defeat stand. This time hopefully we can get fewer glitch traps and a wider variety of useful tools.
ShadowRan: Hong Kong
It takes a frustratingly long time before you can do any sort of shopping or gear customization in this game. This is only really annoying because as someone splitting their karma between two roles, I can’t actually really perform one of them until I have the required equipment. Before the shops of Heoi will open their doors to us, we need to do a favour for Kindly Cheng. It seems one of her subordinates in Kowloon Walled City is trying to worm his way out from under her thumb, we need to tell him why this is a bad idea.
Heat Signature Hot Tips / Ranneko’s Tuesday Tips
I’m really proud of this one. It is a tribute to the old Loading Ready Run X Ways to Y sketches but still manages to cover every way to break a window while leaving the room intact. If you want a more concise text list these methods are:
- Use a slipstream and run through the window
- Shoot the window
- Throw a large melee weapon at the window (i.e. not a gun or short sword)
- Throw a body at the window.
- Hit someone through the window with a concussion hammer
- Use explosives near the window
- Use a turret to shoot the window (or a guard into the window)
4 is more complicated than it looks, you actually also have to be running at the window as you fling the body. This is because Heat Signature seems to be looking primarily at speed, a standing throw doesn’t propel the body fast enough, but it seems the extra speed added by running nudges it over the edge.