Ranneko Plays Realtime Heat Signature – Channel Update 2017-12-29

Sorry for not posting last week, the lead up to Christmas had me a little too occupied to sit down and write this up.

If you have been watching the channel, you might have also noticed a few videos being published on Friday outside the normal schedule. These videos:

I have been somewhat obsessed with Heat Signature of late, for some reason it seems to have grabbed me harder than almost anyone else I know and as a result I have spent a lot of time looking at what other people have been saying about the game. In particular I noticed a number of people wishing there was the ability to show a replay of a mission without any of the pauses or slowdowns the game provides to make things a little more managable.

I realised that, as the owner of a video editor, I was in a position to effectively make that kind of a replay. It takes a lot of work, and it isn’t perfect, a few times single frames of pause screens pop in, but I have been able to take Heat Signature missions and create footage of them proceeding in real-time. It is amazing just how much information is either lost or obscured this way, you will see your character charge into a group of guards and they will all suddenly fall over, or you will literally just run through a room at breakneck speed, giving the guards no time to react as you steal a key and keep moving.

These videos have proved really popular, so I will probably make more of them, especially since I am, after all, still playing the game. The only problem is that they don’t fit into the normal schedule. Should I change the schedule? Is it okay to just occasionally release extra videos or do I risk having my channel be perceived as spammy? What do you think?

The last two weeks releases were:

Week ending 22nd:

Saturday and Thursday: Pillars of Ranternity
Sunday: Ran Is Away Too
Monday, Wednesday: The Ransistance: War of the Chosen
Tuesday: Heat Signature Hot Tips / Ranneko’s Tuesday Tips
Friday: Ranwatch

Week ending 29th:

Saturday and Thursday: Pillars of Ranternity
Sunday: Ran Is Away Too
Monday, Wednesday, Friday: Ranwatch
Tuesday: Heat Signature Hot Tips / Ranneko’s Tuesday Tips

The videos

Pillars of Ranternity

YouTube Link
During this period we progressed with Kana’s sidequest, then took a brief diversion from Caed Nua to head to Heritage Hill and complete some of the main story. It turns out the Heritage Hill quest has the side effect of teaching your character Engwithan and thus enabling extra interactions in Caed Nua. Knowing this now I kind of regret not pursuing that storyline before any of the others in this act.

Ran is Away Too

YouTube Link
Emily is Away Too makes you pick between Evelyn and Emily in a very clever way. They both come to you with a major personal issue, on the same night, at the same time. You can try to keep talking to both of them, but the time to respond gets shorter and shorter and eventually, you will fail with one of them. Sure it is a little frustrating to not be able to explain yourself well to one of them, but it does feel like a genuine experience, with you caught in the eye of the drama by accident.

Ransistance: War of the Chosen

YouTube Link
The Ransistance is over. We won. What a wonderful expansion, I didn’t think that what XCOM 2 really needed was a few super units on both sides, but the Chosen really spice up the early game and the extra mission variety helps keep you engaged and pushing through. The downside is that the endgame is even easier with the extra powers and gear, but I am not really sure how to resolve that. Besides harsh consequences are a lot less stinging when they happen early. Permanently losing a game 30 hours in is much worse than losing 5 hours in.

Heat Signature Hot Tips / Ranneko’s Tuesday Tips

YouTube Link
Rescue, capture and assassination targets are always on the map, making them always targetable with a swapper. This means that a sufficiently motivated and foolhardy individual can quickly pull them into the void. Then all that is left is a dramatic escape.


YouTube Link
And so our story begins. Using a choose your own adventure to provide character background is an interesting option. It obviously lets the developers avoid spending time and money on developing environments dramatically different to the rest of the game, especially when they go to such efforts to never have to render another human close up in the game, but it also gives us a different look into Henry and lets us shape him and his ideas a little bit, not enough to dramatically impact the story, but enough to provide a little ownership.

Leave a Reply

Your email address will not be published. Required fields are marked *