Since getting back from Australia I have been taking my time for myself. Just spending time playing what I want to play and not doing much in the way of recording. This was probably a mistake because I have surprisingly few free weekends and the current buffer ends on Sunday the 10th of December.
The last week’s releases were:
Pillars of Ranternity
This is the kind of dumb story that can only come about playing a game. I misread the location I was heading to and accidentally burgled a house rather than continuing the questline I was trying to complete. Oops.
Ran is Away Too
Until Emily is Away Too popped up in the November Humble Monthly I had no idea a sequel had been made. It is interesting just how well this game and its predecessor evoke the experience of sitting at home after school, chatting with friends over instant messengers. I find this especially impressive given that obviously many of the actual references don’t line up due to going to high school in a single gender school, in a different country, on the other side of the world, half a decade earlier.
Ransistance: War of the Chosen
Last week, we deliberately let the hunter get enough information to launch an assault on the avenger, just to see what would happen. Now we know there is no reason to let them continue to live and harrass us. It is time for the Hunter to become the Hunted.
Heat Signature Hot Tips / Ranneko’s Tuesday Tips
You know those items people keep paying you to steal? They are actually just obfuscated items from the regular loot table. You can use them yourself and it can be pretty fun trying to work out what they can do and what limitations they might have. Just be wary, if the item is consumable you may inadvertently destroy your payday.
These items are the basis of a particular challenge run I have decided to call the Prototype Challenge. This challenge follows a single rule. The character is only allowed to use their starting equipment and steal mission objectives.
This has several effects:
1) You fail a lot more missions. You basically have to pick up every steal mission you can, but you never actually can finish one, because you want to keep the item for yourself. Just abort when you get back to base.
2) Your character get money really quickly. You no longer can spend it on anything except your personal mission, so it builds up faster than you might think
3) Your character gears up much more slowly and cannot compensate for gear weaknesses well. Because you get at most 1 new item per mission, and many of them are consumable.
4) It is a real test of your memory under pressure. The game will not record properties of items you find, it will only record uses. So it is up to you to remember the gardener is a silenced concussive shotgun, or the The Observer Mark 3 is a grenade launcher.