This update was delayed somewhat on the grounds that I was helping out at and then attending a wedding. The end of my Australia trip was super busy and I didn’t have the time or inclination to get this written up.
During this particular week; I finished up Torment: Tides of Numenera. It has been quite a journey, not only was there 67 episodes of the main series, but there are another 46 episodes of Torment Thursdays and playing around with the initial beta and 3 episodes of playing the alphas. I have spent about 76 hours reading out a lot of text.
I think what I enjoyed most about the game was the opportunity to spend time exploring the setting of Numenera. Unfortunately, my total pen and paper experience with Numenera has consisted of half of a oneshot adventure but I have always enjoyed the ideas expressed in the setting. Exploring a world that has seen advanced civilizations rise and fall so many times that the world is fully of ancient debris right down to the soil and Torment: Numenera was a good vehicle to explore it.
As far as the ending, I was surprised at how persuasively the Sorrow was written. She has been relentlessly pursuing us the entire game and we have witnessed her destroy not just other Castoffs, but also other more apparently innocent people and yet she was able to explain her purpose and convince me that this could not continue. I don’t think I have ever had the villain convince me over to their side before.
The releases for the week ending on 2017-11-10 were:
Torment: Tides of Ranmenera
As I talked about in the main post, we finished up the game. The Sorrow was surprisingly persuasive.
Well before I got stuck into the game and decided to do a tip series on it, I recorded my first fumbling steps. I’ve come a long way since then.
Ransistance: War of the Chosen
Have they made bladestorm better? Or is it just that melee itself has been boosted. It is much easier to get melee weapons and powers that never miss compared to the original version of XCOM 2.
Heat Signature Hot Tips / Ranneko’s Tuesday Tips
Engines are a critical weak point on enemy ships and another way to deactivate the countdown, though I should note that just how vulnerable they are depends upon the ship. Glitch and Offworld Security ships tend to have their engines a little too well distributed to make them a better target than the pilot.