Working with a buffer can be hard but very rewarding. I am currently getting ready for a trip at the end of the month. I won’t be gone for too long, just under 2 weeks, but to do that I need to ensure that I can extend the buffer far enough.
Generally speaking, I do most of my recording on the weekend, but vacations generally take up weekends on both sides of the trip, which means I not only have to cover the period I will be away, but a little longer until I can find more time to record. This means a 2 week trip needs a minimum of a 3-week buffer.
Somewhat unhelpfully, the trip also falls on the changeover points for 2 of my series. At the end of this month Ranless Sea will wrap up and Pillars of Ranternity will be taking a well-deserved break. This means that I need to try to prepare 3 weeks worth of each of the new series, along with prepping the title screen and ideally outros. At least if some of this falls behind I can try to get a little done during the trip.
At the time of posting this may be a little bit late, but one of the new series will be titled The Ransistance and will be an XCOM 2 Let’s Play. If you want to join up please fill out this form. (NB: the only thing you absolutely HAVE to provide is a name, everything else is optional)
The current schedule is:
Saturday: Syfro Saturdays – Ranneko and Syfro Play Pit People
Sundays: Ranowned Explorers: International Society
Monday and Friday: Pillars of Ranternity
Tuesday and Thursday: Torment: Tides of Ranmenera
Wednesday: The Ranless Sea: Zubmariner
Syfro Saturdays – Ranneko and Syfro Play Pit People
After giving up on My Mom is a Witch last week, Syfro and I pick up Pit People again. The main campaign is yet to be updated, but there are still improvements in recent patches and there are a number of sidequests we never actually completed.
Ranowned Explorers: International Society
With Yvonne as my captain, it seems like we should focus on collecting more campaign tokens and increasing our entourage. My gut feeling is that I should be trying to specialise in this game. It is at its heart very mechanically rather than narratively focused.
Pillars of Ranternity
We return underground searching through Durgan’s battery trying to work out what happened to those pesky dwarves. Unfortunately, their departed spirits seem to have taken umbrage with this and they are surprisingly dangerous.
Torment: Tides of Ranmenera
We have finally gathered all of the people and information we need to shut down the possibility engine and basically finish up 3 different quests at once. It feels pretty great to get quickly earn a series of advances for our character. I really like how much different quests entwine around each other, progress in one enables progress in another. Of course we also saw the risk of it previously where when you run aground it can seem like everything directs you back to the same useless points.
Ranless Sea: Zubmariner
The stage is nearly set, we just need to finish gathering the seven, form a plan and then gather the materials to execute it, then at last our long voyage will be over.