Heya, faithful Indie Wonderland readers. This week I’m reviewing a game called Sproggiwood, brainchild of Freehold Games. I am doing this because the game is called Sproggiwood. That’s my entire reason, and it’s a good one.
You might try to argue that I could be interested in Sproggiwood because its Steam page promises a neat combination of roguelike dungeon combat and persistent upgrading, the latter of which is incarnated in a cute voxel-art village that supposedly grows as you adventure. These are good points all, but I’m going to counter by saying Sproggiwood. Guys, it’s a really good work. Say it out loud. Sproggiwood. Really let it roll off the tongue. Sproggiwood. The other stuff helps too, I’m not gonna lie, but if this game’d been called something like The Adventures Of Bob, I probably wouldn’t have…
Actually, that’s a lie, I would 100% play The Adventures Of Bob and everyone here knows that I would. But if that game even exist, and as I write I find myself hoping that it does, it’ll have to wait until this. This week’s Indie Wonderland is 100% Sproggiwood, 100% of the time.
(Spoiler levels: Narrative, medium. Mechanical, medium.)
(Game source: Bought it myself.)
After the break: Sproggiwood. Now every time you see that name, reading this review, you’re gonna have to imagine that I’m savoring the word. Haha! You’re welcome.
Two weeks ago, Daylight Studios emailed me (somewhat out of the blue) with a Steam review key for their latest game, Holy Potatoes! We’re in Space?!. They figured I might be interested in writing about it, given that I reviewed their previous Holy Potatoes! A Weapon Shop?! earlier. And they’re not wrong. While my memories of the potato-based weapon shop game are mostly a mixed bag of ‘interesting mechanics’, ‘overuse of pop culture referencing’ and ‘endless grind‘, I can’t say I’m not curious how a sequel to a game about forging fantasy weapons for fantasy ren faires manages to translate itself to space.
(Spoiler levels: Narrative, low. Mechanical, high-ish.)
(Game source: Developer Steam key.)
After the break: Holy Potatoes! We’re in Space?!. Seems like the game title itself isn’t quite sure how the move to space happened, either.
I picked up Stellar Jockeys‘ Brigador on a whim after spotting in in the Steam store. Mechs and tanks rumbling through a cyberpunk war-torn cityscape? Clashing hot-neon colours with electronic soundtrack to match? Dozens of available pilots with varying levels of deep and intricate backstory? I have no idea what we’re doing, but hell yes, sign me the fuck up.
(Spoiler levels: Narrative, light. Mechanical, medium.)
(Game source: Bought it myself.)
After the break: Brigador. What even is a ‘Brigador’? I’m pretty sure I still don’t know, but who cares?! It’s mech-stompin’ time.
Alright, enough for now of 2016’s Greatest Hits. Let me use this first February of 2017 to tell you about a game called Vidar. I saw this game in some Steam recommendation list or other, I honestly don’t remember where or how or why. I do remember liking the premise, adding it to my wishlist, and fully expecting to forget about it until it was released. Scant hours later, I got an email from Razbury Games, courtesy of a friend (you know who you are) who suggested they’d look us up. What are the odds, right? That I would eventually write something about Vidar was pretty much a given at that point.
Now, Vidar has very recently released into very Early Access. I’m normally not super comfortable reviewing Early Access games. In this case, though, Razbury Games did put me at ease that no major changes to the overall game structure were planned. That helps. And while I still don’t want to call what I’m writing here a ‘full’ review (for reasons that will become obvious), Vidar in its current state is definitely interesting enough to want to tell people about. Let’s see if I can’t convey what I liked about it.
(Spoiler levels: Narrative, medium. Mechanical, medium. Early Access level: Very early at time of writing, including some serious functionality bugs.)
(Game source: Developer key.)
After the break: Vidar. The game that’s fun, because it’s not!
I have some rare, actually prescheduled streams coming up! You should check them out over at twitch.tv/ranneko.
I am an excellent builder of bridges
On Thursday afternoon, starting at 16:00CET I am going to stream the indie puzzle game I am currently slightly obsessed with Poly Bridge. You may recognise it from the incessent posting of bridge gifs over on my twitter feed. I am pretty keen to try out its twitch integration which allows viewers to give suggestions to help me build new and terrible constructions that sometimes get the job down without collapsing catastrophically.
Then pretty much all day Friday I will be streaming Sunless Sea: Zubmariner, basically recording in bulk the next several episodes of Ranless Sea. I am itching to really dive into those stories again and Failbetter Games just made the previously kickstarter exclusive content available to everyone. Plus at the moment they are trying to promote the Sunless Skies kickstarter and they say they will be trying to drop into as many Sunless Sea streams as they can so hopefully they will be around for some of it to answer questions. I will kick off at about 10am CET and try to go for pretty much the whole day, with the occasional break for food, drink and other vital bodily functions.
Even after those streams are done you should remember to follow my channel, I sometimes stream the recording sessions for my let’s plays but unfortunately I don’t have a consistent recording time which makes it hard to have a consistent stream time. If you follow me you will get notifications when I go live!
Hope to see you there!