It is getting surprisingly difficult to track the number of ships shot down for my Ranonauts statline, I am pretty sure I am shooting down every single craft generated each time and you can see the forecast funding change in kind. If I had been better at doing this from the start I could have avoided this whole jackal armour mod which is draining my manufacturing capacity. On the other hand I also would have to play significantly more of the combats I am seeing right now and this series would be even longer.
For that matter I am really pleased that scouts continue to generate regardless of the invasion timer, there is always one or two “safe” fights that you can cherrypick on any given week, a place to start rookies off even if the crew of them have steadily become more dangerous as the game continues. It is nice to have some relatively quick combats as the bigger the ship the longer the time commitment to safely finish them off.
The Ranonauts Project would like to congratulate:
- The tank crew for taking out half of the alien force single handedly
To date Ranonauts has:
- defended the earth for 6 months and 6 days
- lost 45 soldiers
- killed 395 aliens in 45 ground battles
- captured 51 aliens
- shot down 93 alien spacecraft
- had 5 aircraft shot down
- received $15,361,425 in funding