Monthly Archives: March 2016

Ranonauts – A Quick Successful Mission

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Scout ships, I have missed them so. A smaller number of aliens, generally weaker on smaller maps. It makes for a simpler, less stressful time. A good opportunity to let my team skill up and to practice some of the basics.

The reason why the alien forces seem to get so much more reaction fire is that generally they are able to sit back and wait for me to come around the corner. Reaction fire I think is fueled by the time units left over from the previous turn. What I have been doing is the equivalent of just dashing every turn in XCOM, no wonder I run into trouble so much.

The Ranonauts Project would like to offer it’s congratulations to:

  • The Northerner’s pinpoint accuracy taking down Sebillions exposed by the rest of the time
  • Vacated running in for the kill showing of his shiny new Plasma Carbine and saving overexposed team members.

The Ranonauts would like to offer its condolences to the families of the following officers:

  • No one, for the first time in far too long no one died!

To date Ranonauts has:

  • defended the earth for 4 months and 9 days
  • lost 42 soldiers
  • killed 253 aliens in 30 ground battles
  • captured 42 aliens
  • shot down 34 alien spacecraft
  • had 3 aircraft shot down
  • received $10,069,567 in funding

Ranonauts is in desperate need for new recruits after recent… incidents, if you or a friend would like to become a soldier in this Xenonauts Let’s Play please leave a comment or fill in your information here, the next set of new soldiers will arrive in episode twenty-nine.

Torment Thursday – Procreation in the Undercity

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…Okay that was an unexpected but pretty cool quest. I had thought that the vistant back in the Order of Truth was basically just an interesting take on a rather silly concept. A play on the sex-obsessed perverted alien. But then we have this quest helping an ancient robot produce a new generation. It is a cool idea thought I can’t say I was too pleased by the final execution, I was unable to tell my visitant friend “Hold on, I will go find the answers to these questions rather than just guess”. I have the feeling that if I had the right answers to those questions I could let the robot have its kids without sacrificing itself rather than just convincing it to wait until its friend passes on.

I was also pretty surprised to see Aligern down here, mostly because I expected the home locations for Aligern and Callistege to be more than 2 zones apart. I think a switch of companions is in order so we can find out more about his backstory.

 

Ranonauts – Field of Fire

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Happy New Year! We are now officially getting less funding than our monthly expenses. This campaign would definitely be long over were it not for the convenient change in sale price for Jackal Armour. At this point we are running on jackal armour and the petty trifles looted from alien corpses, just like the original X-Com.

I get the impression that I am reaching toward the end of the non-plot research available to me, we will see how that goes since I feel like I haven’t been able to take advantage of much of it due to constant financial hardship. Hopefully I have enough jackal manufacturing to support actually building more of these shiny new toys so we can catch up and overtake our alien adversaries.

The Ranonauts Project would like to offer it’s congratulations to:

  • Barry Allen for tanking a field fire
  • Unknown Farmer With Shotgun for taking on alien forces off screen
  • The combination of Barry and Pietro opening up the side of a barn for a well placed gas grenade to finish things off.

The Ranonauts would like to offer its condolences to the families of the following officers:

  • Olav Jensen

To date Ranonauts has:

  • defended the earth for 4 months
  • lost 42 soldiers
  • killed 245 aliens in 29 ground battles
  • captured 42 aliens
  • shot down 34 alien spacecraft
  • had 3 aircraft shot down
  • received $10,069,567 in funding

Ranonauts is in desperate need for new recruits after recent… incidents, if you or a friend would like to become a soldier in this Xenonauts Let’s Play please leave a comment or fill in your information here, the next set of new soldiers will arrive in episode twenty-nine.

Surprise! I thought of a better mouse-over joke at the last second. These bits are guidelines, not hard-and-fast rules.

Jarenth Plays XCOM 2 — Episode 6: This Is A Stick-Up!

In the last episode of Jarenth Plays XCOM 2, my impromptu introduction into Future Hacking led to the revelation of the aliens’ long-term game plan. The Avatar Project. It’s big, it’s bad, and it’s… well, secret. We don’t really have any idea what it is, yet. But what we do know is that, as far as humanity is concerned, it’s probably nothing good.

It’s up to XCOM, which is to say that it’s up to me, to find and stop this new alien scheme. But given the amount of security ADVENT is pouring into this, that might be easier said than done…

After the break: oh, it very much is that. It’s not even easy to say, to be honest.

Indie Wonderland: The Flame In The Flood

I backed The Molasses Flood‘s The Flame In The Flood on Kickstarter way back in October 2014. The unique theme appealed to me: you don’t see too many games about basic wilderness survival in a flooded American heartland. Plus, there’s just something about giant rivers. It looked cool enough that I wanted it to succeed, and potentially interesting enough that I wanted to review it. So I backed it.

What followed afterward was a fairly subdued Kickstarter campaign. Not one of those ones where you’re hit with email updates every other day, you know the ones. But just the occasional monthly or bi-monthly update email, as far as I remember. I read a little bit of early development, and I saw some cool concept art screenshots of river rapids and bears and snakes. And then the game sort of tuned out of my memory, one ongoing Kickstarter campaign amidst dozens…

…until it actually came out a few weeks ago.

And here we are.

(Spoiler levels: Narrative, light. Mechanical, medium.)

(Game source: Backed it on Kickstarter.)

After the break: The Flame In The Flood, by Molasses Flood. You can’t fault these people for theming, I suppose. But will this game flood the water barriers of my high expectations?

Volgarr Final Level Stream Thursday

Ninjustin here. Dude, were you there for the Volgarr stream?! (If not, here’s the archived broadcast. I plan to upload it to Youtube.) It was awesome! Until the moment it became terrible. I was playing through the game, occasionally fucking up but mostly kicking ass, and then right when I got to the secret final final world that you can only reach by coasting through the hard-mode versions of all the previous levels, the stream crashed. That’s not a joke. That’s actually what happened. And for twenty minutes afterward I tried to revive the stream. My internet connection was fine, but the stream refused to happen, so I’m inclined to believe Twitch was having issues. Maybe Twitch just couldn’t handle the epic secret final world on display. I don’t really know what happened, but either way, it was incredibly disappointing.

I’m not giving up, though. This Thursday (March 10th) I’m going to stream again, and this time I’m going to play up to the secret final level beforehand. I don’t want to make you all watch me play through the vast majority of the game again. If I start making that regular on my channel I’d probably be doing speedrun attempts.

Expect me to be on my channel at 3:30 CST. Here’s the time-zone conversion page for it. It shouldn’t take long — maybe 10 to 20 minutes. I may stream a celebratory Helldive afterward.

Fate doesn’t seem to want this to happen, but if that be the case, by Odin’s beard, I will fight fate itself.

Ranneko Plays MouseCraft – Section 2 (Part Two)

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Now we have explosives, this can only end well. I like how the timer on them basically guarantees that if you haven’t separated your mice the third one will always be caught by the explosion, it combos pretty well with explosive bricks or using blocks and bombs to split the party.

I am continuing to have a great time with this, MouseCraft seems to be pretty good at generating that “I figured this out” feeling, even when I don’t actually see the entire solution before I hit that play button. I think the tetronimos really help there, it allows the level to signpost some of the block placements because there is an semi-obvious hole to place them into. It means that while I occasionally get stuck and spend a long time on a puzzle I always feel like the clues were there all along and I just missed missed them.

Surprise! I thought of a better mouse-over joke at the last second. These bits are guidelines, not hard-and-fast rules.

Jarenth Plays XCOM 2 — Episode 5: Guerrilla Radio

In the last episode of Jarenth Plays XCOM 2, ADVENT decided that their ‘obvious villain’ status was a little in peril. They hadn’t actually done anything so far, had they? All of my missions have been variations on ‘steal someone or something from the aliens’, or ‘break something that the aliens own’. You’d almost be forgiven for thinking that we were the bad guys here.

All that ambiguity went out the window, though, when the alien launched a brutal reprisal strike against an innocent resistance haven.

XCOM stopped the attack, but at great cost. Both personal and international: not only was Squaddie Rita Wulf the first named XCOM soldier to die in the line of duty, but — good PR notwithstanding — this attack has made obvious that we don’t have anything approaching ADVENT’s reach yet. If they can just hit us whenever they want, wherever they want, without any real prior warning… what kind of an organized resistance are we even? It’s that question that drives me to doctor Tygan’s lab, this early morning…

After the break: it’s time to get the band back together.

Ranonauts – Goodbye Hunter01

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Farewell Hunter01, you will be sorely missed. I will always remember fondly those times where you exploded the aliens, your immunity to reaper attacks and the awesome power of something with headlines on night time missions. It seems that our advances in armour technology have not kept pace with alien weaponry.

After the previous landing ship engagement, where I earned less money from assaulting the ship than I would have by airstriking it, I have opted to simply airstrike them until such time as my forces are equipped a little better. Perhaps it is time to try to pick and choose fights more wisely.

Mind you, then sending an unprotected airship out to handle a temporarily landed UFO while a set of fighters patrol was then not the wisest of choices, but it didn’t turn out too bad (after a certain amount of save/loading, cough).

One thing that is really starting to get to me is the interface, I swear that the pathing in Xenonauts seems to be getting worse as the game goes on, I am not sure if it is a combination of more people and less time spent thinking about each move but there certainly were enough frustrating cock ups in this episode that I got pretty frustrated by the end of the fight. It only takes one bizarre move to leave a soldier completely out of position and therefore easy pickings for alien forces.

 

The Ranonauts Project would like to offer it’s congratulations to:

  • RebelliousUno for racking up another 4 kills
  • Adrien Renaud for 2 kills on his second mission
  • Narmio for a timely scout drone kill and a convenient couple of suppressions

The Ranonauts would like to offer its condolences to the families of the following officers:

  • The crew of Hunter01
  • Adrien Renaud

To date Ranonauts has:

  • defended the earth for 3 months and 25 days
  • lost 41 soldiers
  • killed 240 aliens in 28 ground battles
  • captured 37 aliens
  • shot down 30 alien spacecraft
  • had 2 aircraft shot down
  • received $8,092,621 in funding

Ranonauts is in desperate need for new recruits after recent… incidents, if you or a friend would like to become a soldier in this Xenonauts Let’s Play please leave a comment or fill in your information here, the next set of new soldiers will arrive in episode twenty-nine.