I got this as part of the December Humble Monthly Bundle, the pre-alpha to a game that was literally announced at about the same time as the bundle came out. A stealth game that gives you complete control over time, making it much less time consuming to find openings and never be seen.
Being in a pre-alpha stage it is very limited, it has enough features that you can play around with the core concept, time only moves when you are pressing a key, grappling hook lets you easily navigate, etc. I can definitely see the potential here but right now the very basic movement doesn’t feel good.
It is really jarring for the player character to go from full speed to frozen in an instant, absolutely nothing in the real world does that, it is why you tend to see other visual effects layered over the top of a time freeze in most other games. Shadwen needs something to covers the unnatural transition and world state, but it needs to not be too obnoxious, because a lot of play time will be spent in that state.
I think the moment I enjoyed most was swinging between the beams in the open great hall. It felt very spiderman, I wonder how many of those moments will be in the larger game.