Like almost all the games I have done Let’s Plays for lately, Xenonauts isn’t exactly a new game, but it is a game I have been meaning to play for quite some time. I remember seeing it announced back in 2009, as a response to news of the then upcoming shooter XCOM game. I always like to see indies take the lead in areas and genres that AAA are neglecting so I decided to keep an eye on it and when it showed up on kickstarter much later I backed it, it saw final 1.0 release last year, ironically two years after the excellent turn based tactical XCOM game came out. It is pretty interesting to compare the two games given their common source and I will probably do so a lot.
It is important to remember that Xenonauts mechanically clings much more closely original UFO: Enemy Unknown than the reboot does and it should be interesting to see how well I do given how badly I fared in the original DOS games. Hopefully I have learned a lot in the intervening 21 years, welcome to Ranonauts Incompetent Planetary Defence, if you would like to enlist please leave your name, and any preferences regarding your posting and position.
NB: At the time of this posting the earliest time new recruits can arrive is episode 4