The labels in this game are interesting, the tape and marker approach is cute and makes them very visually distinct from your code, which is exactly what you want from your comments, but it also makes them a pain to do. It is hard to make anything extensive, so generally you don’t, but when you go back over your code labels do make it much easier to understand what you were doing and why.
Strangely I don’t run into this so much in the floor, probably because the programs Human Resource Machine wants us to write generally are not that long so I can get away with shorter but still fairly representative names. Plus short names are more easily referred to in other comments.
I’m definitely interested to know how heavily others commented their code and tiles when playing through the game.
As always check page 2 for the optimised code