After mankind exhausted the Earth, after humanity’s Great Mistake, we looked to the stars for our salvation. The Seeding was our greatest ambition arisen from our greatest defeat: hundreds of interstellar colony ships launched at hundred of potentially viable star systems. Even if only one of them found a viable life-sustaining world, we thought, humanity would survive on its new home.
And humanity did survive. We’ve already seen the tale of the colony ship that ventured to the aquatic planet of Terra Atlantea. How the eight sponsored factions of colonists made planetfall, founded colonies, and starting taming and adapting to their new home in different ways. And how it was Élodie of Franco-Iberia who rose to dominance in a cybernetic autocracy, and how the race for Terra Atlantea seemingly ended right where it began — back on Old Earth, with the stagnant masses of our erstwhile home ready for assimilation into the Supremacy.
But the colony ship bound for Terra Atlantea was far from the only ship to make it to its new home. The galaxy is wide, after all, and teeming with habitable worlds. Dozens of new human worlds have sprung up across the cosmos, each one a story of conquest and deceit and love and triumph in its own right. And far from being the final chapter humanity’s interstellar adventures, the Seeding was only the beginning…
After the break: the start of a new, grand space adventure. Which I will probably bumble my way through.
With some games I play here, I find it can be tricky to explain just what about them attracted me to give them a try. And then there are games like Alientrap Games‘ Apotheon, which are pretty self-explanatory. I mean, just look at it. Every gameplay screenshot and movie looks like the stylized idea of Greek vases brought to life. And that looks super rad. It actually looks really good in motion, too, believe it or not.
Additionally, the teaser movie I watched suggests that this game might take place in a setting that’s actually somewhat accurate to Greek mythology. And I’m a sucker for that: ‘influences’ and ‘reimaginings’ tend to not hold a candle to the surprising level of depraved weirdness the Old Greeks managed to come up with. So, that’s a bonus. But only a bonus, honestly: this game could be a stylized retelling of something like I Get This Call Every Day, and I’d still want to play it for the art direction alone.
(Spoiler levels: Narrative, medium-high, but it’s not like you can’t *guess*. Mechanical, medium.)
(Game source: Bought it myself.)
After the break: Apotheon. If you’re into Greek mythology at all, you can probably *guess* what this story’s gonna be about.
Heya folks. Sorry for the unexpected outage. Lessons were learned: keep your website properly updated.
To compensate for the brief hours of No Ninja Blues, I have two pieces of good news for you:
1) The next Jarenth Plays installment should, ceteris paribus, go live next Tuesday. Yes, I know I said it’d be ‘end of March, start of April’, not ‘end of April, start of May’. In my defense, I was really intended to get it done faster this time around. And then I just didn’t.
But! Tuesday 5th, if all goes well. And then once a week from there on out.
Yes, once a week. Turns out this particular Let’s Play is a little shorter than expected! But, to compensate for that…
2) Regular site reader and Twitter pal lostclause pitched the idea of writing semi-regular tabletop RPG articles for Ninja Blues a little while ago. And given that we both liked his initial offering… again, all going well, you should see the first installement of this as-yet-unnamed feature appear on Thursday 7th. It’s a new content direction for Ninja Blues, to be sure: we haven’t really done anything unrelated to video games yet. But I think you guys’ll enjoy lostclause’s work!