Monthly Archives: April 2015

Indie Wonderland: Titan Souls

Hey, you know which game I haven’t been waiting for for ages? Acid Nerve‘s Titan Souls. It wasn’t even Kickstarted! I know, right: what a story. In fact, I only really heard about this game when my social media started buzzing about: partially because of how notoriously hard this game is supposed to be, and partially because of the way the developers managed to tip over a certain Internet Top Hat. I mean, I’d be lying if I said that didn’t catch my attention quite handily.

And hey, side note: this upcoming Titan Souls review also has the honor of being the first one made possible thanks to our Patreon supporters! We’re still trying to get a bit of a handle on what we do and do not want to use your contributions for, but a spur-of-the-moment review game purchase based on current buzz events seemed like it fit the bill well enough. So thanks once again to every one of you on our awesome Patrons list, for making this possible. This one’s for you.

(Spoiler levels: Narrative, medium. Mechanical, medium-high.)

(Game source: Bought (with Patreon funds).)

After the game: Titan Souls. Gee, which popular game could be a major influence on *this* title, I wonder? THE ANSWER MAY SURPRISE YOU.

Indie Wonderland: Hero Generations

And closing out our impromptu three-week Kickstarter Spree is Heart Shaped Games‘s Hero Generations. A game so determined to be on the cutting edge, it only came out while I was writing the previous review.

Hero Generations is the best kind of Kickstarter game, in my opinion: a game I liked from the pitch, backed, and then immediately forgot about. Having it show up now, unannounced, years after actually paying for it, is like receiving presents from Past Jarenth. And I like that! Thanks, Past Jarenth. For all the guff I give you re: occasional incredibly poor life choices, you’re a good dude from time to time.

(Spoiler levels: Narrative, medium. Mechanical, high.)

(Game source: Kickstarter backer.)

After the break: Hero Generations. Will this be a game about spontaneously creating heroes? Or a game about long-lasting hero legacies? THE ANSWER WILL PROBABLY NOT SURPRISE YOU.

The Star Realms Diaries: Jarenth Vs. Ranneko 3: Jarenth Vs. Ranneko With A Vengeance

Another day, another Star Realms diaries. Am I right, fellas? The fellas know what I’m talking about.

To celebrate the ‘recent’ release of online Star Realms’ first expansion, Gambits, Ranneko and I once again stuck our heads together to bring you this video. Not only is it more of the Star Realms goodness that you’ve come to know and love, but we also highlight the new elements of the aforementioned expansion. So if you’ve been wondering what Gambits is like, if it’s worth all four bucks of its asking price, this latest Star Realms Diaries may put you on the right path.

The right path is ‘yes’, of course. Gambits is rad. If you like Star Realms at all, you should get it.

Indie Wonderland: Dyscourse

The second stop on our Recent Indie Game Kickstarters Whirlwind World Tour is Owlchemy LabsDyscourse: Survivors, Choose Wisely. Drawn as I was to Dyscourse’s unique graphical style and promise of meaningful choices in the context of surviving a plane crash on a desert island, I backed it for keeps and then proceeded to forget all about. Yes, that is ‘kind of my thing’, thank you very much. I just like surprises! I like surprises so much that I’ll voluntary forget about incoming games I’ve arranged myself, just so I can be pleasantly surprised when they show up. I like to think of these little occurrences as Past Jarenth’s gifts to Present Jarenth.

Anyway, returning our attention to the present: Dyscourse. It’s a game about crashing a plane on a deserted island, and then surviving on that island, quite probably involving some difficult and life-changing choices among the way. That’s… that’s really all I know about it. Which is fitting, in a way, if you think about it: what better way to experience a game about desperately trying to survive a totally unknown situation than with as little practical and thematic foreknowledge as possible? This way, whenever the character or characters I control express how much they don’t understand what’s going on, I’ll be able to empathize with them on a whole different level! I don’t know what’s going on in this weird and alien place either, video game characters. I don’t know either.

(Spoiler levels: Narrative, medium-high. Mechanical, medium-high.)

(Game source: Kickstarter backer.)

After the break: Dyscourse. Will the survivors choose wisely? If you have to ask that, you must be new to knowing me.

Indie Wonderland: Ironcast

Merry (belated) Easter, everyone! Happy day of religious significance for those of you that observe it, and happy day of egg-shaped chocolate candy for those of you that don’t.

You know what else kind of goodness this spring of 2015-period is bringing? Completed video game Kickstarters! Depending on your personal predilection in backing, your past and coming several weeks may see the arrival of something in the vicinity of half a dozen Kickstarters finally touching down. The big names, of course, are the recently-completed Pillars of Eternity, the impending release of the second act of Broken Age — only slightly later than initially predicted — and the possibly-soon wrapping-up of Massive Chalice, which is currently on patch ‘0.96’. But several Kickstarters on a smaller scale have been hitting completion as well, and those are obviously of a little more direct importance for Indie Wonderland; depending on exact release times, you’ll see two or three of them pass our front page soon.

To wit: developer Dreadbit‘s Ironcast, a game that promised to combine colourful gem matching puzzles with Victorian-era mech-on-mech combat. Yeah, not hard to see which part of that pitch made me back it, no? Ironcast has been Early-Access playable for a few months already, but it finally left that wretched hive of scum and villainy to join the cool kids at the Released Games table not two weeks ago. And as such… here we are!

(Spoiler levels: Narrative, medium-high. Mechanical, medium-high.)

(Game source: Kickstarter backer.)

After the break: Ironcast. Yes, you guessed right: I’m such a sucker for colourful gem-matching puzzles, I was never *not* going to support this game.