Last stop on my backlog-clearing spree for a while, the imaginatively-titled Future Wars (from the hands of sadly-now-defunct Radon Labs) has been languishing on my desktop for pretty much since before I can remember. Granted, my memory only goes back about three days or so in optimal circumstances, but the important thing is that this sentence is so long and unwieldy and run-on laden that I’ve already forgotten what I was even talking about. Hello! In today’s Indie Wonderland, I’ll look at Future Wars, from the hands of sadly-now-defunct Radon Labs. I’ve had it for a while! I don’t know exactly how long, but Future Wars was released in 2010…
(Spoiler levels: Narrative, Low. Mechanical, Medium-to-High.)
After the break: I don’t vow to never use this confusing style of opening ever again. But I probably should!
Continuing on with what seems to have become a sort of impromptu clearing-my-backlog month, this week’s review target is Iron Brigade, from the fine folks at honorary-indie Double Fine. Given the relative abundance of ‘Double Fine bundles’ on your indie games sales websites of choice, it’s entirely likely I picked up this game during one of the many times I guilt-tripped myself into buying Psychonauts. I own Psychonauts so much, you guys. I own it like five times. And that’s not even counting my two PS2 disc copies.
Anyway, Iron Brigade. I know nothing about it. Apparently it’s a fancy tower defense game of some sort? There’s really only one way to find out; reader, I’ll hope you’ll take this fact-finding trip with me.
(Spoiler levels: Narrative, low. Mechanical, medium.)
After the break: Is Iron Brigade fancy? Pretty much. Does it involve tower defending? Quite a lot. Did I misspell it ‘bridage’ a little under ten times already in the first draft? You betcha!
Megabyte Punch, by Reptile Games. Another game that I don’t really have anything interesting to say about in advance. It was gifted to me by my occasionally-fellow-writer and always-fellow-awful-punsmith X2-Eliah as a Christmas gift, and placed in my ever-expanding backlog for a rainy indie day. And hey, guess what kind of day this is!
Alright, that’s a little harsh: I was actually a little interested in Megabyte Punch upon first getting it. The name intrigues, summoning images of either computerized brawling or an awful, awful pun-off. Or both! Maybe it’s like insult sword fighting, except with really bad computer puns. “Mice to meet you”, that sort of level. “You’re about to USB defeated!” “I’ll drive you so hard you’ll run crying for your motherboard.”
It probably won’t be, but a man can dream.
(Spoiler levels: Narrative, low. Mechanical, medium.)
After the break: turns out I was actually partway right! Not about the brain-searing puns, though, *luckily*.
This week, the game we’ll be taking a look at is Swing Swing Submarine‘s Tetrobot and Co., a game that has a period in the title. You can imagine how much fun that is for sentence construction. Try it for yourself. Say ‘Today, I played Tetrobot and Co.‘. Doesn’t work very well, does it?
…No, wait, it actually does work in that particular example. Damnit, I failed at failing. Why does this always happen?
Also, I got this game somewhere — Steam, I’m fairly certain — and for some reason, and I couldn’t tell you what that reason was anymore if I tried. Impulse purchase? Sure, let’s go with that.
(Spoiler levels: Narrative, mild. Mechanical, medium-to-large.)
After the break: I commandeer a little robot that’s called neither Tetrobot *nor* Co.. I feel ripped off, though not much.
I don’t usually do fast-track first-impressions reviews of larger games. It’s not really my style, I guess. But someone who does write these swift early-review reviews often, and well, is my friend and good-argument-for-updating-our-blogroll Varewulf.
Why, just now, he’s written a reflection on Elder Scrolls Online, the latest beta of which that he and I played last weekend. And because he and I played it together for almost three days, I offered to write a few paragraphs for his review as well.
So yes, I am — in effect — plugging my own work through plugging someone else’s work. That’s self-serving altruism for ya, I guess. Go read Varewulf’s piece here.
Here’s something that you readers (particularly anyone who recently came into reading Ninja Blues) might not know about me: I am easily swayed to play games. Like, ridiculously easily swayed. If you tell me about any games you think I’d like, there’s a good chance I’ll hunt them down and play them for review somewhere down the line. If you ask me my opinion about any game that I haven’t played it, there’s a very good chance I’ll feel compelled to play it, and then write about my opinion in several thousand words. And if you gift me any games, and you even slightly hint that you’d be interested in reading about it later…
The latter is how, through the ministrations of someone who is either a really good friend or a really awful person, I’ve ended up with… *sigh*. I’ve ended up with Petz Catz 2, a 2007-era Ubisoft game from its inexplicably still on-going Petz series. A game that, yes, deals with ‘taking care of a kitten’ as its subject matter. There isn’t really any joke I could make about this that’s any more intrinsically mock-worthy than the real thing, is there?
(Spoiler levels: Narrative, pfffrrt. Mechanical, LOOK AT THE LITTLE KITTY)
After the break: CATS FOR THE CAT GOD, PURRS FOR THE PURR THRONE