Monthly Archives: October 2012

Jarenth Plays XCOM: Enemy Unknown — Episode 2: An Offer You Can’t Refuse

In the last episode of Jarenth Plays XCOM, I completed my first mission — without losing anyone — and was fully introduced to the mechanic of Panic and halfway-introduced to the notion of satellites. Like, one of these introductions where you can’t really hear the other person’s name over the noise, so you just nod and hope that it doesn’t come up ever again? Like that. I don’t know what satellites do, yet, nor why I would care, so I’m just going to ignore the whole idea until XCOM decides to tell me.

Or until I lose from ignoring satellites completely. But really, would that happen?

Really, though? I’m seriously asking because I have no idea.

Jarenth Plays XCOM: Enemy Unknown — Episode 1: First Off The Ramp

In the last episode of Jarenth Plays XCOM, I set the scene, glossed over the tutorial, and gave a first impression of our new probably-Germany-bound secret base. When we left off, I’d just been called into Mission Control by Steve, who sources tell me is called ‘Bradford’ but who I will stubbornly refer to as Steve, because of… hell if I know. Because of alien-related tomfoolery, I suspect.

Though I wouldn’t put it past Steve to just call me up because he got lonely. It’s alright, Steve: I like hanging out with you too.

Ninja Blues: Castle Crashers — Episode 1.1

Hello, readers! Remember back when me and JPH, Internet Ninja, used to play a terrible game? Well, we’re back with some more of that! Except for two changes:

First, we’ve gone for a name change: what was previously Jarenth and JPH Plays will now be Ninja Blues, forever. I’ll give you a second to wrap your head around that naming scheme.

Second, the game we’re playing this time is actually not terrible.

I know, right? After the break: the first video.

Jarenth Plays XCOM: Enemy Unknown — Introduction

For as long as we’ve had the capacity for thought, mankind has looked up at the stars and wondered. What lay beyond those shining points of sky? Do other creatures, in other places, make their homes in the celestial? Are we alone in the universe… or are we not? And to paraphrase Arthur C. Clarke: which option would be the most terrifying?

On March 1st, 2015, both of these questions were answered in a single, violent stroke, as several unidentified objects touched down in the German town of Cologne. Mistaken at first for crashed satellites, reports quickly started flooding in. Of their strange behaviour; of their hostile intent; of their undeniably alien nature.

We are not alone. But whatever is out seems to wish it was.

On that day, the Council of Nations activated the XCOM Project: a global initiative aimed at combating the alien menace, and humanity’s last, best line of defense.

This is the story of what happened.

After the break: the start of the XCOM Project, the first mission, and an introduction to the base.