In the previous installment of Warlock III: Reign of Chaos, I found and handily defeated Rjahk, favoured Great Mage of Lunord and all-around incredible weakling, by exploiting his Undead capital city’s single-minded Death Magic focus. With three enemies down for the count, and a bead on the relatively unguarded capital city of Ash-Haar, favoured of Grum-Gog, it’s pretty safe to say that I’m a shoe-in for victory. I’m winning this game, is what I’m saying.
The question, then, is ‘how am I going to win this game?’
‘By being the Coolest Dude’ does not constitute a proper answer.
In the previous installment of The Art Of Warlock, I scoured the known world for traces of Rjahk, favoured Great Mage of Lunord and pretty much my exact opposite. It took me a little while to actually find him/her/it, but find him/her/it I did. And seeing as though Ash-Haar the Wisest, actually living up to that title, is still in a functional alliance with me, I guess my next step will be the complete and utter annihilation of Lunordian worship.
You might think this a little harsh. That’s cool: I don’t, but I guess we can still be friends.
In the previous installment of All’s Fair In Love And Warlock, I killed every hostile living thing on the world of Ainadra, with the notable exception of some giant Leviathan fish. They don’t pose any threat to me anyway, and I didn’t feel like diverting any units to the paltry task of annihilating them. I guess they will clog up my Alert queue with An Enemy Has Been Spotted Near The City Of Hornaxe every turn, but that’s a price I’m willing to pay.
During troop retrieval, I met the Great Mage Rjahk and found a third Mystic Portal. Choices were inevitable. Which path to pursue? Magical, unknown riches, or wiping the smug grin off of a face technically not possessing any mouth? King Solomon himself would’ve thought this a serious dilemma.
Even though it technically boils down to ‘murder, or murder’. But let’s not ruin the mood.
In the previous installment of Like, Warlock, Man, I took over a significant amount of real estate in Ainadra. While I was having fun doing so, though, Ardania came under threat from that vile Lunord-worshipping fiend, Rjahk. I should probably go back to Ardania and deal with this menace, but I feel uncomfortable leaving while there’s still dragons about. As such, I am to dedicate the next couple of turns to exterminating everything in Ainadra that poses even the slightest danger to my cities. Preferably before Rjahk actually shows up: so far, all I’ve seen from him/her/it is… nothing.
Does this mean Rjahk’s army is invisible? It’s possible, but I’m betting ‘no’.
In this episode of Jarenth and JPH play Trapped Dead, JPH runs into a hilarious game-breaking bug, and I smash his face with a baseball bat to solve it. Good times.
In the previous installment of Warlock Warlock Warlock Goose, I invaded the mystical world of Ainadra, where things were not quite as opposite as I’d hoped them to be. I immediately got into a scuffle with the natives: an initially easy fight that turned costly and sour the moment dragons were added to the mix. Through the loss of some dear old units, I decided to clean up my act, and get Ainadra ready for colonization before the Settlers were to arrive.
This is going to be a little tricky, seeing as though the first Settlers are slated to arrive… right now.
After the break: Do the Settlers find a peaceful, conquered region, or a monster-infested wasteland? What do you *think*?
Two down, two to go, eh readers? In the previous installment of Jarenth Plays Warlock, I put an end to Wizard Santa’s reign of mild inconvenience and unsolicited threats. This might mean no gifts for me this Christmas, but then again, I gained seven cities in the process. So I guess it all evens out. Now that I’m temporarily without any direct enemies breathing down my neck, I thought I’d use this rare opportunity to ‘explore’ the mystical world of Ainadra, a portal to which I found in Monster Central eight episodes ago.
Of course, ‘explore’ is code for ‘smash everything that moves and steal everything that doesn’t move in’.
Come on, do the substitution. You’ll see it totally works!
In the previous installment of Arcane plays Jarenth: Master of the Warlock, I conquered four Frost-aligned cities in the span of a few turns, even scoring a city-hattrick on turn 71. I also found Frost’s capital of Millpool, and decided to assault that after taking over every other city I could see. That time is now here.
If all goes well, at the end of this episode we should be down yet another Great Mage.
I’d make a joke about ‘things rarely going well’, but in all honestly, most of this stuff has been a walk in the park.
In the previous installment of Jarenth Plays Warlock: Master of the Arcane, I got the war against Nicolas Frost off to a good start by rapidly conquering the quest-appointed city of Dracford. Honestly, I would’ve taken it over anyway, but this way I got free money and units out of the deal. But just to prove I haven’t completely sold out, I’m going to conquer Frost’s remaining cities without any financial incentives whatsoever. Take that, THE MAN.
What? No, I have no idea what I’m on about either. Just ignore me and I’ll go away eventually.
In the previous installment of I Don’t Know Either Why I Won’t Just Say ‘This LP’, I rushed headlong into a city battle with Nicolas Frost, a.k.a. ‘Wizard Santa’. Given that at time of writing my city is in the grip of a modest early summer, I’m strangely reluctant about beating up a guy named Frost. Maybe we can be friends instead? And he could send a magical blizzard this way? That would be cool, no pun intended.
It’s probably not going to go this way, though. I guess I’ll have to settle for second best: taking all his cities and riches and striking his name from the annals of history.
That is, if he doesn’t do that to *me*, first.